What would it be like to play in a campaign that spans several years in-game? I don't know about you, but most of my games take place over a couple of in game months, perhaps even less. We follow the characters quite linearly on their adventures. Perhaps there is a jump of a couple of months between some of the adventures, but nothing major. This creates a easy to follow story with a natural short-term character and world progression. Recently I've been toying with the idea that between each adventure there is a gap of x number of years. Say 5 (or even 10!) years between each adventure. If I remember correctly the Pendragon RPG does something similar, and this post is loosely inspired by what I can remember from that game. You can find the Pendragon RPG over at chaosium.com . I think these jumps in time would create a totally different flow in the game. Characters would grow old, get apprentices and/or children. The slow change of the world would become more a...